The game and its expansion were only ever released digitally on Origin as part of the Command & Conquer: The Ultimate Collection package. While no official modding tools were released, the game quickly received a sizable modding and mapping community, whose projects remain popular well into the 2020s. Post-release support included 6 patches for the base game and only 1 for Yuri's Revenge, as well as a semi-official map editor (FinalAlert) compatible with both titles. The Yuri's Revenge expansion from October 2001 added two new campaigns, new units, and for the first time in the franchise, a third faction playable in both singleplayer and multiplayer. The game uses a heavily modified and optimized engine from its immediate predecessor, Command & Conquer: Tiberian Sun, albeit forked from a pre-release build. Hence, it was the first game in the series developed by largely a separate team, but the main Westwood team at Las Vegas contributed cutscenes, audio/music and input regardless. Command & Conquer: Red Alert 2 is a singleplayer and multiplayer bird's-eye view and isometric RTS game in the Command & Conquer series.Ī sequel to Command & Conquer: Red Alert was pitched by Westwood Studios co-founder Brett Sperry in 1999 to the studio's then-new Irvine subsidiary Westwood Pacific.
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